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Messages - Vegabond

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1
Errata / Re: Chapter 4
« on: August 24, 2015, 11:03:40 pm »
What happens on a result of an 8 on the Red damage table?  8)

2
Errata / Re: Alliance of the Bat
« on: January 12, 2015, 12:29:39 am »
Musket (Dragon Dust) – a two-handed ranged weapon; may not be used in close combat. In the turn the model fires the musket, he may not use any other weapon (in close combat, the user suffers a penalty/1 to ATT and STR).

If this model shoots, then is charged by an enemy, how will Close Combat be resolved?

Yes, it will be resolved. The Dwarf Lord will just get mentioned penalty. I want to avoid a situation in which you kill from distance and after being charged you take two swords and make another kill. Musket is really strong weapon and it needs strong penalty for using it.

Then I'd suggest this:
Musket (Dragon Dust) – a two-handed ranged weapon; may not be used in close combat. In the turn the model fires the musket, he may not use any weapon (in close combat, he uses his fists and suffers a penalty/1 to ATT and STR).

3
Errata / Re: Chapter 5
« on: January 11, 2015, 06:31:46 pm »
So the Dark Guard can know/buy 7 spells? All 5 from his faction and 2 from some other faction. The Obscure Path just allows him to buy off some other faction's list?

4
Errata / Re: Alliance of the Bat
« on: January 11, 2015, 06:26:43 pm »
So will the Dwarf Lord be able to use a 1-handed weapon in the ensuing CC? Or does he use his Musket like a 2-handed weapon?

5
Errata / Re: Alliance of the Bat
« on: January 11, 2015, 02:31:22 am »
Hunter's Instinct Reworded, seems unnecessarily wordy. Unless Scent of Death (& Bloodthirsty) is (are) a keyword that may be referenced by another ability I don't see it's significance.
"Target model does not need to have LoS to its target when declaring a charge."

Dogged Hunter same as above.
"If the target model’s close combat attack puts his opponent into the dying state or removes it from the table and the target model declares Vae Victis!, it may move up to his full MOV score."

Guileful Moon Reworded
"Cast this spell on two friendly unactivated models with the same size bases. If successful, exchange their positions."

6
Errata / Re: Alliance of the Bat
« on: January 11, 2015, 02:16:53 am »
Musket (Dragon Dust) – a two-handed ranged weapon; may not be used in close combat. In the turn the model fires the musket, he may not use any other weapon (in close combat, the user suffers a penalty/1 to ATT and STR).

If this model shoots, then is charged by an enemy, how will Close Combat be resolved?

7
Errata / Re: Chapter 5
« on: January 11, 2015, 02:07:20 am »
How do you know how many spells a Mystic knows for a game?

I see the Dark Guard may choose 2 from his Obscure Path, but the Mistress of the Hunt and Silver Fury doesn't have such an ability.

8
Errata / Re: Chapter 5
« on: January 11, 2015, 02:04:41 am »
5.2 Mystics

"In the resolution phase, a mystic may roll to recover Magic Stones he has used up to cast spells."
Does this mean you can't recover MS not used to cast spells (such as Dark Salvation)?

9
Errata / Re: Alliance of the Bat
« on: January 11, 2015, 01:44:01 am »
Observation. The Iron Guard has a 2-handed weapon, but the art shows him with a 1-handed weapon and shield.

Wulfkin Warrior  (0-5). I thought this was a 4 model limit?

The Armsmaster needs to roll a 6 for his Fencer ability, but the Persecutor needs a 7. Is this correct?

I'd expect an ability to work the same way no matter what card it is on.

10
Errata / Re: Alliance of the Bat
« on: January 11, 2015, 01:31:55 am »
Fortress of Dragon Fire reworded.

This ability may be used only once per game before making the CMD roll in the Command Phase. When declared, the STR of all ranged weapons that use the Dragon Dust rule increases by 1 until the end of the turn. An army hailing from the Fortress of Dragon Fire may not include Silver Furies. Increase the cost of each model in the army by 3GC.

11
Errata / Re: The Howling Horde
« on: January 11, 2015, 12:50:02 am »
Reworded the first sentence of Cursed Earth to match Ice Wall from Scarlet Watch

The caster places a Cursed Earth template (4" dia.) fully within the spell’s range; it can be placed outside his LoS but not on top of enemy models.

Demon's Chosen Reworded

This spell may target a friendly or enemy model. If the target model deals at least a flesh wound in melee this turn, his owning player gains a bonus of +4 to his CMD test in the next Command Phase. If the target model fails to deal at least a flesh wound in melee this turn, he loses 3 HP at the start of this turn’s resolution phase (this does not cause rolls on the damage table).

A Game of Death Reworded sentence.
Furthermore, the player can choose to inflict on both the caster and the target a STR 4 damage roll.

Mayhem and Slaughter Reworded
The mystic sacrifices any number of his own HP but no more than his current value; this does not cause a roll on the damage table. The following turn, reduce the opponent’s CMD test result in the Command Phase by that number x3.

12
Errata / Re: The Howling Horde
« on: January 11, 2015, 12:03:07 am »
Can Wurm Blood be applied to any weapon like Demon and Serpent Blood? I realize only one model has it currently, but in the future a model with a bow or other ranged weapon my get it.


13
Errata / Re: The Scarlet Watch
« on: January 10, 2015, 11:34:25 pm »
The weapon's profiles below;

Throwing Axe  3"-6" +1, 6"-9" 0, 3
Javelin            3"-7" +1, 7"-12" -1, 3

A javelin is slightly better than a throwing axe at close range, but worse at longer range? Seems backwards to me.

14
Errata / Re: Chapter 6
« on: January 10, 2015, 11:27:24 pm »
Spear. This can negate the Fast ability? So a model who wants to charge a model with a spear just can't add the extra 1" movement? Seems odd, but if this is the intent, so be it.

15
Errata / Re: Chapter 8
« on: January 10, 2015, 11:25:03 pm »
All headings in chapter 8 start with 6.1, 6.2 and so on.

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